5hr Bike-a-thon with 1/4 sis’, w/ food and shuttle launch
July 15th, 2009
Hiking, bouldering, swimming at Arroyo Seco
June 26th, 2009
Yesterday I went with a few friends hiking at Arroyo Seco somewhere around Salinas. Once we got in we had to walk about a mile up this dirt road along the mountains.
3D artist will jump for job interview, literally!
June 21st, 2009
Published my first model on TurboSquid!
June 18th, 2009
Boats n’ Hoes Party this saturday, I already have the boats!
June 18th, 2009
Bocking at the Makers Faire
June 18th, 2009
Trying to edit my wordpress theme, any advice?
June 17th, 2009
So I spent most of the day trying to get another sidebar into my theme. You can see I found the style.css file and moved things to accommodate the sidebar. Read the rest of this entry »
Testing ping.fm plugin for wordpress
June 17th, 2009
Maya Layered Textures with @nomand
June 17th, 2009
Ok so I was trying to figure out how to do this with @nomand. When you have UV’s set up and don’t use projections, Layered Textures are pretty straight forward which you can just look up in Maya’s help files.
This is where we started http://twitpic.com/7l9l1/full
Here’s a Tutorial on Highend3d which I find a bit confusing.
This is my hypershade shot on what has to be done.
middle mouse dragging in the hypershade and using the connection editor
1. Your decal image outColor -> projection1.image
2. Then Projection1.image -> layeredTexture1.inputs[x].color.
3. Then duplicate your projection node and remap the place3dTexture node to it like the other one was. worldInverseMatrix -> placementMatrix
4.Your Decal file outAlpha -> projection2.imageR
5. Then finaly take it from the projection2.outColorR -> layeredTexture1.inputs[x].alpha







