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	<link>http://www.bg3d.com</link>
	<description>The 3D vision of Brian Gottlieb</description>
	<lastBuildDate>Mon, 14 May 2012 20:48:25 +0000</lastBuildDate>
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		<title>Tour De Cure Bike Race for American Diabetes Association</title>
		<link>http://www.bg3d.com/archives/984</link>
		<comments>http://www.bg3d.com/archives/984#comments</comments>
		<pubDate>Mon, 14 May 2012 20:48:25 +0000</pubDate>
		<dc:creator>Brian Gottlieb</dc:creator>
				<category><![CDATA[blog]]></category>
		<category><![CDATA[Sports and Fitness]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[ADA]]></category>
		<category><![CDATA[bike]]></category>
		<category><![CDATA[Diabetes]]></category>
		<category><![CDATA[mountain]]></category>
		<category><![CDATA[Nissan]]></category>
		<category><![CDATA[race]]></category>
		<category><![CDATA[ride]]></category>

		<guid isPermaLink="false">http://www.bg3d.com/?p=984</guid>
		<description><![CDATA[That&#8217;s right, I&#8217;m going for a bike ride! I joined Team Nissan Tour De Cure. I&#8217;ll be doing a 9 mile mountain bike trail. The dollars we raise for the American Diabetes Association fund research, provide services, and give voice to those denied their rights because of diabetes. I invite you to join me in [...]]]></description>
			<content:encoded><![CDATA[<p>That&#8217;s right, I&#8217;m going for a bike ride!  I joined Team Nissan Tour De Cure.  I&#8217;ll be doing a 9 mile mountain bike trail.  </p>
<p>The dollars we raise for the American Diabetes Association fund research, provide services, and give voice to those denied their rights because of diabetes. I invite you to join me in this effort. More than 25 million Americans live with diabetes, and your <a href="https://donations.diabetes.org/site/Donation2?idb=506689205&#038;df_id=9884&#038;9884.donation=form1&#038;FR_ID=8043&#038;PROXY_ID=7736431&#038;PROXY_TYPE=20">support</a> can and will make a difference in their lives.</p>
<p>If your interested you can <a href="https://donations.diabetes.org/site/Donation2?idb=506689205&#038;df_id=9884&#038;9884.donation=form1&#038;FR_ID=8043&#038;PROXY_ID=7736431&#038;PROXY_TYPE=20">donate</a> with the link below or see how much our <a href="http://main.diabetes.org/site/TR/TourdeCure/MichiganArea?pg=team&#038;fr_id=8043&#038;team_id=534167">team</a> has raised.</p>
<p>Whatever you can <a href="https://donations.diabetes.org/site/Donation2?idb=506689205&#038;df_id=9884&#038;9884.donation=form1&#038;FR_ID=8043&#038;PROXY_ID=7736431&#038;PROXY_TYPE=20">give</a> will help! I greatly appreciate your <a href="https://donations.diabetes.org/site/Donation2?idb=506689205&#038;df_id=9884&#038;9884.donation=form1&#038;FR_ID=8043&#038;PROXY_ID=7736431&#038;PROXY_TYPE=20">support</a> and will keep you posted on my <a href="http://main.diabetes.org/site/TR/TourdeCure/MichiganArea?px=7736431&#038;pg=personal&#038;fr_id=8043">progress</a>.</p>
<p><strong>Donate</strong><br />
<a href="https://donations.diabetes.org/site/Donation2?idb=506689205&#038;df_id=9884&#038;9884.donation=form1&#038;FR_ID=8043&#038;PROXY_ID=7736431&#038;PROXY_TYPE=20" target="_blank"><br />
 <img src="http://main.diabetes.org/images/2012Tour/pc2-fundraising-emailbadgesupport.jpg" /><br />
</a></p>
<p><strong>Team Nissan</strong><br />
<a href="http://main.diabetes.org/site/TR/TourdeCure/MichiganArea?pg=team&#038;fr_id=8043&#038;team_id=534167" target="_blank"><br />
 <img src="http://main.diabetes.org/images/2012Tour/pc2-fundraising-emailbadgejointeam.jpg" /><br />
</a></p>
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		<title>Avabot: A short sci-fi by Jamie Surgener</title>
		<link>http://www.bg3d.com/archives/962</link>
		<comments>http://www.bg3d.com/archives/962#comments</comments>
		<pubDate>Sun, 26 Feb 2012 17:00:36 +0000</pubDate>
		<dc:creator>Brian Gottlieb</dc:creator>
				<category><![CDATA[3D and CG Multimedia]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[blog]]></category>
		<category><![CDATA[2009]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[3dprinting]]></category>
		<category><![CDATA[Jamie Surgener]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[Nissan]]></category>
		<category><![CDATA[Short]]></category>
		<category><![CDATA[Youtube]]></category>

		<guid isPermaLink="false">http://www.bg3d.com/?p=962</guid>
		<description><![CDATA[<span style"text declaration: underline";>]]></description>
			<content:encoded><![CDATA[<p>I recently got the pleasure of meeting and working with Jamie through my current Job, Nissan Virtual Garage. I like this video because it has substance, it&#8217;s not just a space ship and a robot flying through space on an adventure, there is actually a meaning behind it.  Another short that inspired me back in 2002 was Cathedral, by Platige image.  This might not be an Oscar nominated &#8220;Best Animated Short Film&#8221; but as a 3D artist this is just as inspirational. Sure I can model up a chess piece in an afternoon but I can only dream of having the talent and dedication to make something on this scale.  Maybe one day Jamie will let me 3D print his Avabot. Hopefully this video will inspire you as it inspired me and be sure to check out the Making of Avabot, just below.</p>
<p><span style="text-decoration: underline;"><strong>AVABOT</strong></span><br />
<iframe width="620" height="345" src="http://www.youtube.com/embed/GpQj4AlMpd0" frameborder="0" allowfullscreen></iframe></p>
<blockquote><p><em>An astral salvager and his automaton delve into the deep reaches of space in search of a legendary starship that has been missing for over a century. Their quest takes them on a perilous journey where they learn a lesson of mortality, selflessness, and what it is to be human.</em></p></blockquote>
<p><span style="text-decoration: underline;"><strong>The Making of Avabot</strong></span><br />
<iframe width="620" height="345" src="http://www.youtube.com/embed/yIrn--r3VhI" frameborder="0" allowfullscreen></iframe><br />
<br />
<strong>Runtime</strong>, <em>10 minutes<br />
2009</em></p>
<p><strong>Jamie Surgener</strong><br />
<em>Writer, Director, Sound Design, Music, Video Editor, Camera Operator, Set/Prop Designer and Builder, CGI Modeler<br />
</em></p>
<p><strong>Kevin Capizzi</strong><br />
<em>CGI Animation, Texture Mapping, Rendering, Additional Modeling<br />
</em></p>
<p><strong>Tracy Wayne Surgener</strong><br />
<em>Actor, &#8220;David&#8221;<br />
</em></p>
<p></p>
<p><strong>AWARDS</strong><br />
<em>Best Film 2010 (Do It Yourself Film Festival, Hollywood, California)<br />
Best Director 2010 (Do It Yourself Film Festival, Hollywood, California)<br />
Best Editing 2010 (Detroit Independent Film Festival, Detroit, Michigan)<br />
Best Art Design 2011 (Mitten Movie Project, Detroit, Michigan)<br />
Third Place Best Cinematography 2011 (Mitten Movie Project, Detroit, Michigan)<br />
Third Place Best Editing 2011 (Mitten Movie Project, Detroit, Michigan)<br />
Best Location 2011 (Mitten Movie Project, Detroit, Michigan)<br />
Audience Choice Award 2010 (Mitten Movie Project, Detroit Michigan)</em></p>
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		<item>
		<title>Be Your Own Souvenir</title>
		<link>http://www.bg3d.com/archives/955</link>
		<comments>http://www.bg3d.com/archives/955#comments</comments>
		<pubDate>Wed, 19 Oct 2011 03:40:21 +0000</pubDate>
		<dc:creator>Brian Gottlieb</dc:creator>
				<category><![CDATA[3D and CG Multimedia]]></category>
		<category><![CDATA[3D Printing]]></category>
		<category><![CDATA[blog]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[3dprinting]]></category>
		<category><![CDATA[Model]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[print]]></category>
		<category><![CDATA[scan]]></category>
		<category><![CDATA[Youtube]]></category>

		<guid isPermaLink="false">http://www.bg3d.com/?p=955</guid>
		<description><![CDATA[This happened back in April, but it&#8217;s had a lasting effect on me. &#160;This was about the same time I got my 3D printer and I have since wanted to do the same thing. &#160;Enjoy this entertaining video from blablabLAB Be Your Own Souvenir! from blablabLAB on Vimeo.]]></description>
			<content:encoded><![CDATA[<p>This happened back in April, but it&#8217;s had a lasting effect on me. &nbsp;This was about the same time I got my 3D printer and I have since wanted to do the same thing. &nbsp;Enjoy this entertaining video from blablabLAB<br />
<iframe src="http://player.vimeo.com/video/21676294?title=0&amp;portrait=0&amp;color=c9ff23" width="604" height="340" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe>
<p><a href="http://vimeo.com/21676294">Be Your Own Souvenir!</a> from <a href="http://vimeo.com/user1363263">blablabLAB</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
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		</item>
		<item>
		<title>Thingiverse Vanderbilt Mansion 3D Print</title>
		<link>http://www.bg3d.com/archives/939</link>
		<comments>http://www.bg3d.com/archives/939#comments</comments>
		<pubDate>Thu, 11 Aug 2011 16:30:56 +0000</pubDate>
		<dc:creator>Brian Gottlieb</dc:creator>
				<category><![CDATA[3D and CG Multimedia]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[3dprinting]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[jon monaghan]]></category>
		<category><![CDATA[mansion]]></category>
		<category><![CDATA[thingiverse]]></category>
		<category><![CDATA[vanderbilt]]></category>

		<guid isPermaLink="false">http://www.bg3d.com/?p=939</guid>
		<description><![CDATA[I downloaded this model from Thingiverse.com It was made by Jon Monaghan 11hrs 3mins print time. Still needs some tuning for better quality&#8230; but not bad! Click image for Full Size]]></description>
			<content:encoded><![CDATA[<p>I downloaded this model from <a href="http://www.thingiverse.com/thing:10485">Thingiverse.com</a><br />
It was made by <a href="http://www.thingiverse.com/JonMonaghan">Jon Monaghan</a><br />
11hrs 3mins print time.  Still needs some tuning for better quality&#8230; but not bad!<br />
Click image for Full Size</p>
<p><a href="http://www.bg3d.com/pics/3dprinting/VanderbiltMansion0001.jpg" class="highslide-image" onclick="return hs.expand(this);"><img alt="" src="http://www.bg3d.com/pics/3dprinting/VanderbiltMansion0001.jpg" title="VanderbiltMansion01" class="aligncenter" width="625" height="368" /></a><br />
<a href="http://www.bg3d.com/pics/3dprinting/VanderbiltMansion0002.jpg" class="highslide-image" onclick="return hs.expand(this);"><img alt="" src="http://www.bg3d.com/pics/3dprinting/VanderbiltMansion0002.jpg" title="VanderbiltMansion02" class="aligncenter" width="615" height="368" /></a></p>
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		<title>Custom 3D Printing Live!</title>
		<link>http://www.bg3d.com/archives/923</link>
		<comments>http://www.bg3d.com/archives/923#comments</comments>
		<pubDate>Sat, 09 Jul 2011 20:10:38 +0000</pubDate>
		<dc:creator>Brian Gottlieb</dc:creator>
				<category><![CDATA[3D and CG Multimedia]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[3dprinting]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[custom]]></category>
		<category><![CDATA[Model]]></category>
		<category><![CDATA[Modeling]]></category>

		<guid isPermaLink="false">http://www.bg3d.com/?p=923</guid>
		<description><![CDATA[So I&#8217;ve been hard at work getting my 3D printer up and running. It&#8217;s taken&#8217; me some time but I&#8217;ve finally got it running. Now I can print any 3D object I or anyone creates. If you or anyone are interested in printing a 3D model and watching it get printed live, feel free to [...]]]></description>
			<content:encoded><![CDATA[<p>So I&#8217;ve been hard at work getting my 3D printer up and running.  It&#8217;s taken&#8217; me some time but I&#8217;ve finally got it running.  Now I can print any 3D object I or anyone creates.  If you or anyone are interested in printing a 3D model and watching it get printed live, feel free to contact me on with the <a href="http://www.bg3d.com/contact">contact</a> form.</p>
<p>Feel free to drop by the live video feed in the <a href="http://www.bg3d.com/bg3dprinting">Live Print Room</a></p>
<p><img class="alignleft" title="Statue of Liberty" src="http://www.bg3d.com/pics/3dprinting/IMAG1726.jpg" alt="" width="354" height="592" /></p>
<p><img class="alignleft" title="3d Parts" src="http://www.bg3d.com/pics/3dprinting/IMAG1683.jpg" alt="" width="592" height="354" /></p>
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		<title>Mel Script, Average verts on an edge loop</title>
		<link>http://www.bg3d.com/archives/917</link>
		<comments>http://www.bg3d.com/archives/917#comments</comments>
		<pubDate>Thu, 19 May 2011 00:22:04 +0000</pubDate>
		<dc:creator>Brian Gottlieb</dc:creator>
				<category><![CDATA[3D and CG Multimedia]]></category>
		<category><![CDATA[mel]]></category>
		<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[average]]></category>
		<category><![CDATA[edge]]></category>
		<category><![CDATA[farmington hills]]></category>
		<category><![CDATA[loop]]></category>
		<category><![CDATA[May]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[Model]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Nissan]]></category>
		<category><![CDATA[Script]]></category>
		<category><![CDATA[vert]]></category>

		<guid isPermaLink="false">http://www.bg3d.com/?p=917</guid>
		<description><![CDATA[A friend of mine over at DempseyVFX.com has a modeling workflow to straighten up an edge loop. The procedure is to create a nurbs curve from an edge loop. rebuild as cubic curve, then snap the poly verts to the closest point on that nurbs curve. Resulting in a very smooth edge loop. This can [...]]]></description>
			<content:encoded><![CDATA[<p>A friend of mine over at <a href="http://www.DempseyVFX.com">DempseyVFX.com</a> has a modeling workflow to straighten up an edge loop.  The procedure is to create a nurbs curve from an edge loop. rebuild as cubic curve, then snap the poly verts to the closest point on that nurbs curve. Resulting in a very smooth edge loop.  This can be a somewhat time-consuming process as you have to give every vert attention, which as a modeler myself I think is very important, although sometimes you just want to get something laid out or smoothed out.  </p>
<p>The script I put together <a href="http://www.bg3d.com/scripts/mel/AverageVerts.mel">here</a> will do all of what I explained above.  Simply select an edge loop and run the script. You can view the actual script just below.  Any questions or problems please comment!<br />
<span id="more-917"></span></p>
<p>//&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;- Gz Average Verts Script &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-//<br />
global proc vector snapToClosestSpan(string $curve, string $vert,vector $curveVector[])<br />
{</p>
<p>    vector $closestDistance[];</p>
<p>    vector $positionVert = `xform -q -ws -t $vert`;  // returns the position of the current Vert</p>
<p>    vector $tempVec;<br />
    vector $tempCurveVec;<br />
    vector $finalVec;</p>
<p>    float $span = `getAttr ($curve+&#8221;.spans&#8221;)`;<br />
    float $testDistWinner = 100000;<br />
    float $testDistChallenger;<br />
    float $j = 0;</p>
<p>    float $tempDistance;<br />
    int $closestArray;<br />
    int $m = $span *100;<br />
    int $k = 0;</p>
<p>    while ($k <= $m)<br />
    {    // all jacked up right here.</p>
<p>       $distance = GzDistance($curveVector[$k], $positionVert);<br />
       $testDistChallenger = $distance;<br />
       if ($testDistChallenger < $testDistWinner)<br />
       {<br />
           //print &#8220;Challenger Wins!!!\n&#8221;;<br />
           $testDistWinner = $testDistChallenger;<br />
           $closestArray = $k;<br />
           //print $closestArray;<br />
       }<br />
           else<br />
           {<br />
               //print &#8220;Winner remains Champion!!!\n&#8221;;<br />
           }<br />
       //print $closestDistance[$k];<br />
       //print &#8220;\n&#8221;;<br />
       $j=$j+ .01;<br />
       $k++;<br />
    }<br />
    //print ($vert + &#8221; is closest to &#8221; + $curveVector[$closestArray]+&#8221;\n&#8221;);<br />
    $finalVec = $curveVector[$closestArray];<br />
    //print ($finalVec + &#8221; Number &#8221; + $closestArray+&#8221;\n&#8221;);<br />
    return $finalVec;<br />
}</p>
<p>// &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211; Gz Distance Begin &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;//<br />
// Gz Distanc calculator between 2 vectors.<br />
global proc float GzDistance(vector $tempCurveVec, vector $positionVert)<br />
    {<br />
    float $tempX;<br />
    float $tempY;<br />
    float $tempZ;<br />
    vector $tempCurveVec;<br />
    $tempX = (($tempCurveVec.x) &#8211; ($positionVert.x))*(($tempCurveVec.x) &#8211; ($positionVert.x));<br />
    $tempY = (($tempCurveVec.y) &#8211; ($positionVert.y))*(($tempCurveVec.y) &#8211; ($positionVert.y));<br />
    $tempZ = (($tempCurveVec.z) &#8211; ($positionVert.z))*(($tempCurveVec.z) &#8211; ($positionVert.z));<br />
    $tempDistance = ($tempX + $tempY + $tempZ);<br />
    $distance = sqrt($tempDistance);<br />
    return $distance;<br />
    }<br />
// &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211; Gz Distance End &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;// </p>
<p>global proc vector[] getPointsOnCurve(string $curve)<br />
{<br />
    float $span = `getAttr ($curve+&#8221;.spans&#8221;)`;<br />
    int $k = 0;<br />
    int $m = $span *100;<br />
    float $j = 0;<br />
    vector $curveVector[];<br />
    string $infoNode;<br />
    while ($k <= $m)<br />
    {<br />
       $infoNode = `pointOnCurve -ch on -pr $j $curve`;<br />
       $curveVector[$k] = `getAttr ($infoNode + &#8220;.position&#8221;)`;    // returns the position of the point on Curve<br />
       $j=$j+.01;<br />
       $k++;<br />
    }<br />
    return $curveVector;<br />
}</p>
<p>// get your curve<br />
{<br />
string $selectionEdge[] = `ls -sl -fl`;<br />
string $curveArray[] = `polyToCurve -form 0 -degree 1 -n edgeCurve01`;<br />
string $curve = $curveArray[0];<br />
rebuildCurve -ch 1 -rpo 1 -rt 0 -end 1 -kr 1 -kcp 1 -kep 1 -kt 0 -s 4 -d 3 -tol 0.00393701 $curve;<br />
xform -cp $curve;</p>
<p>// get your verts<br />
select -r $selectionEdge;<br />
ConvertSelectionToVertices;<br />
string $vert[] =`ls -sl -fl`;</p>
<p>int $vertsToSnap = `size($vert)`-1;</p>
<p>// get the amount of spans in this jig<br />
vector $curveVector[] = getPointsOnCurve($curve);<br />
//print $curveVector;</p>
<p>int $i = 0;<br />
vector $move;<br />
while ($i <=$vertsToSnap)<br />
{<br />
    select -r $vert[$i];<br />
    $move = snapToClosestSpan($curve, $vert[$i], $curveVector);<br />
    move ($move.x) ($move.y) ($move.z) ;<br />
    $i++;<br />
    //print $vert[$i];<br />
}<br />
delete $curve;<br />
select -r $selectionEdge;<br />
}</p>
<p>//&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;- Gz Average Verts Script End &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-//</p>
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		<title>Brian G with the Virtual Garage Peppers!</title>
		<link>http://www.bg3d.com/archives/882</link>
		<comments>http://www.bg3d.com/archives/882#comments</comments>
		<pubDate>Wed, 30 Mar 2011 16:00:00 +0000</pubDate>
		<dc:creator>Brian Gottlieb</dc:creator>
				<category><![CDATA[3D and CG Multimedia]]></category>
		<category><![CDATA[blog]]></category>
		<category><![CDATA[Laughs]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[Chili]]></category>
		<category><![CDATA[farmington hills]]></category>
		<category><![CDATA[Hot]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Nissan]]></category>
		<category><![CDATA[Peppers]]></category>
		<category><![CDATA[Red]]></category>
		<category><![CDATA[VG]]></category>
		<category><![CDATA[Wisner]]></category>

		<guid isPermaLink="false">http://www.bg3d.com/?p=882</guid>
		<description><![CDATA[This was written by a colleague I worked with here in the Virtual Garage at Nissan. John Wisner. Thought this was pretty hilarious and sums up the work we do to the tune of the Red Hot Chili Peppers.]]></description>
			<content:encoded><![CDATA[<p>This was written by a colleague I worked with here in the Virtual Garage at Nissan. John Wisner. Thought this was pretty hilarious and sums up the work we do to the tune of the Red Hot Chili Peppers.</p>
<p><embed src="http://www.bg3d.com/docs/vgpeppers01.pdf" width="620" height="800"></p>
<div class="tweetthis" style="text-align:left;"><p> <a target="_blank" class="tt" href="http://twitter.com/home/?status=Brian+G+with+the+Virtual+Garage+Peppers%21+http%3A%2F%2Fwww.bg3d.com%2Farchives%2F882" title="Post to Twitter"><img class="nothumb" src="http://www.bg3d.com/wp-content/plugins/tweet-this/icons/en/twitter/tt-twitter2.png" alt="Post to Twitter" /></a> <a target="_blank" class="tt" href="http://delicious.com/post?url=http://www.bg3d.com/archives/882&amp;title=Brian+G+with+the+Virtual+Garage+Peppers%21" title="Post to Delicious"><img class="nothumb" src="http://www.bg3d.com/wp-content/plugins/tweet-this/icons/en/delicious/tt-delicious.png" alt="Post to Delicious" /></a> <a target="_blank" class="tt" href="http://digg.com/submit?url=http://www.bg3d.com/archives/882&amp;title=Brian+G+with+the+Virtual+Garage+Peppers%21" title="Post to Digg"><img class="nothumb" src="http://www.bg3d.com/wp-content/plugins/tweet-this/icons/en/digg/tt-digg.png" alt="Post to Digg" /></a> <a target="_blank" class="tt" href="http://www.facebook.com/share.php?u=http://www.bg3d.com/archives/882&amp;t=Brian+G+with+the+Virtual+Garage+Peppers%21" title="Post to Facebook"><img class="nothumb" src="http://www.bg3d.com/wp-content/plugins/tweet-this/icons/en/facebook/tt-facebook.png" alt="Post to Facebook" /></a> <a target="_blank" class="tt" href="http://www.myspace.com/Modules/PostTo/Pages/?l=3&amp;u=http://www.bg3d.com/archives/882&amp;t=Brian+G+with+the+Virtual+Garage+Peppers%21" title="Post to MySpace"><img class="nothumb" src="http://www.bg3d.com/wp-content/plugins/tweet-this/icons/en/myspace/tt-myspace.png" alt="Post to MySpace" /></a> <a target="_blank" class="tt" href="http://ping.fm/ref/?method=microblog&amp;title=Brian+G+with+the+Virtual+Garage+Peppers%21&amp;link=http://www.bg3d.com/archives/882" title="Post to Ping.fm"><img class="nothumb" src="http://www.bg3d.com/wp-content/plugins/tweet-this/icons/en/ping/tt-ping.png" alt="Post to Ping.fm" /></a> <a target="_blank" class="tt" href="http://reddit.com/submit?url=http://www.bg3d.com/archives/882&amp;title=Brian+G+with+the+Virtual+Garage+Peppers%21" title="Post to Reddit"><img class="nothumb" src="http://www.bg3d.com/wp-content/plugins/tweet-this/icons/en/reddit/tt-reddit.png" alt="Post to Reddit" /></a> <a target="_blank" class="tt" href="http://stumbleupon.com/submit?url=http://www.bg3d.com/archives/882&amp;title=Brian+G+with+the+Virtual+Garage+Peppers%21" title="Post to StumbleUpon"><img class="nothumb" src="http://www.bg3d.com/wp-content/plugins/tweet-this/icons/en/su/tt-su.png" alt="Post to StumbleUpon" /></a></p></div>]]></content:encoded>
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		<title>Maya Mel script Better Combine</title>
		<link>http://www.bg3d.com/archives/872</link>
		<comments>http://www.bg3d.com/archives/872#comments</comments>
		<pubDate>Sun, 27 Mar 2011 19:00:25 +0000</pubDate>
		<dc:creator>Brian Gottlieb</dc:creator>
				<category><![CDATA[3D and CG Multimedia]]></category>
		<category><![CDATA[blog]]></category>
		<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[Better]]></category>
		<category><![CDATA[Combine]]></category>
		<category><![CDATA[farmington hills]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[Mel]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Nissan]]></category>
		<category><![CDATA[Script]]></category>

		<guid isPermaLink="false">http://www.bg3d.com/?p=872</guid>
		<description><![CDATA[This is a really simple script to be used instead of the Maya&#8217;s polygon combine. It saves me a couple of cleanup steps while I&#8217;m modeling. Normally when you combine polygons maya will pull the new poly out of any existing group and create transform nodes for every polygon that existed. If you delete history [...]]]></description>
			<content:encoded><![CDATA[<div id="yass_top_edge_dummy" style="width: 1px; height: 1px; padding: 0px; margin: -1px 0px 0px; border-width: 0px; display: block;"></div>
<div id="yass_top_edge" style="background-image: url(&quot;chrome://yass/content/edgebgtop.png&quot;); background-attachment: scroll; background-position: center bottom; padding: 0px; margin: 0px; border-width: 0px; height: 0px; display: block; width: 1505px;"></div>
<p>This is a really simple script to be used instead of the Maya&#8217;s polygon combine. It saves me a couple of cleanup steps while I&#8217;m modeling.</p>
<p>Normally when you combine polygons maya will pull the new poly out of any existing group and create transform nodes for every polygon that existed.  If you delete history on your new poly these will go away.  And possibly any group that contained your polys could have vanished as well.<br />
Well this script fixes all of that. Just beware history will be deleted in the process too. I&#8217;m sure there are some cases where you want to keep history.  Here is my <a href="Http://www.bg3d.com/scripts/mel/BetterCombine.mel">Better Combine V2.3</a> Mel Script.</p>
<p>Update: V2.3 I fixed an error, added merge verts with a tolerance of .001 and centered the pivot. you can check the code below and download the file just above.  If you like you can change the tolerance in the mel file within the area noted and you can also turn off the merge verts option. Enjoy! =D<br />
<span id="more-872"></span><br />
<code><br />
// ---- EVEN More Better Combine V2.3 ----- //<br />
// Combines Polygons deletes history and keeps it within it's Group if it is in one.<br />
// Also Keeps the name of the first Poly selected.<br />
// Now it merges verts and Centers the pivot as requested. =D<br />
// the initial Tolerance of the merge vert can be changed below or you can change it in the history after.</p>
<p>{</p>
<p>	// --------------------- Change these values for the Merge Vert Tolorance ---------------------- //<br />
	string $onOff = "on";<br />
	float $k = 0.001;<br />
	// --------------------- Change these values for the Merge Vert Tolorance ---------------------- //</p>
<p>	string $sel[]=`ls -sl -fl`;<br />
	string $fpo = `firstParentOf $sel[0]`;<br />
	string $buffer[];<br />
	string $selBuffer[];<br />
	int $numTokens = `tokenize $fpo "|" $buffer`;</p>
<p>	string $newPoly[] = `polyUnite -ch 0 -n $sel[0] $sel`;</p>
<p>	int $j=0;<br />
	int $i=0;</p>
<p>	if ($fpo != "")<br />
		{<br />
			while ($j<= $numTokens)<br />
					{<br />
						if (!`objExists $buffer[$j]`)<br />
							{<br />
								if($j != 0)<br />
								{<br />
									$j--;<br />
								}<br />
								//group -em -n $buffer[$j];<br />
								if (`objExists $buffer[$j]`)<br />
									{<br />
										parent $newPoly $buffer[$j];<br />
									}<br />
								break;<br />
							}<br />
							$j++;<br />
					}</p>
<p>		}<br />
		int $selNumTokens = `tokenize $sel[0] "|" $selBuffer`;<br />
		$i = $selNumTokens -1;<br />
		$newPoly[0] = `rename $newPoly $selBuffer[$i]`;<br />
		if ($onOff == "on")<br />
		{<br />
			polyMergeVertex  -d $k -am 1 -ch 0 $newPoly;<br />
		}<br />
		xform -cp $newPoly;<br />
		select -r $newPoly;<br />
}</code>
<div id="yass_bottom_edge" style="background-image: url(&quot;chrome://yass/content/edgebgbot.png&quot;); background-position: 0px 0px; position: static; margin: 0px; padding: 0px; border-width: 0px; height: 0px; width: 100%; display: block; top: 1299px;"></div>
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		</item>
		<item>
		<title>Maya Mel Script Export Display/Render Layers to Txt File</title>
		<link>http://www.bg3d.com/archives/875</link>
		<comments>http://www.bg3d.com/archives/875#comments</comments>
		<pubDate>Thu, 24 Mar 2011 00:51:20 +0000</pubDate>
		<dc:creator>Brian Gottlieb</dc:creator>
				<category><![CDATA[3D and CG Multimedia]]></category>
		<category><![CDATA[blog]]></category>
		<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[display]]></category>
		<category><![CDATA[farmington hills]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[Mel]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Nissan]]></category>
		<category><![CDATA[render]]></category>
		<category><![CDATA[Script]]></category>

		<guid isPermaLink="false">http://www.bg3d.com/?p=875</guid>
		<description><![CDATA[This is a pretty self explanatory script, it simply exports either the display layers or the render layers as a txt file. Where I&#8217;m at now we generate a good size of layers in our scenes and we need to document them in an excel file to explain our organizational madness to anyone else opening [...]]]></description>
			<content:encoded><![CDATA[<p>This is a pretty self explanatory script, it simply exports either the display layers or the render layers as a txt file.  Where I&#8217;m at now we generate a good size of layers in our scenes and we need to document them in an excel file to explain our organizational madness to anyone else opening our work.  This does a couple of things automatically.</p>
<ul> <span style="text-decoration: underline;"> <strong>Key Features</strong></span><br />
The file exported is in a .txt file in the same location of the file you are working on<br />
The layers in the txt file are in the same order as they are in the Maya scene</ul>
<p>You can download the Mel <a href="http://www.bg3d.com/scripts/mel/LayersToTxt.mel">here</a> And you can view the script just below. Enjoy!<br />
<span id="more-875"></span><br />
		/*  Display Layers to txt file V 0.75<br />
			 Sorts and prints Layers to external .txt file within the<br />
			 directory of the current Maya file */<br />
/*&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />
	File name extractor<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;*/<br />
global proc string filepart( string $path )     // Setting up Directories<br />
		/* Extracts the name of the current open Maya file.<br />
		   Input: e.g. &#8220;D:/projects/default/scenes/myScene.mb&#8221;<br />
		   Result: e.g. &#8220;myScene.mb&#8221;<br />
		   Filepath can be delimited with<br />
		   either slash (&#8220;/&#8221; or &#8220;\&#8221;)  */<br />
{<br />
	string $filepart = match( &#8220;[^/\\]*$&#8221;, $path );<br />
	return $filepart;<br />
}<br />
/*&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />
	File Path extractor<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;*/<br />
global proc string pathpart( string $path )<br />
		/* Extracts the path out of the absolute filepath of the<br />
			current open Maya file.<br />
	   	Input: e.g. &#8220;D:/projects/default/scenes/myScene.mb&#8221;<br />
	      Result: e.g. &#8220;D:/projects/default/scenes&#8221;<br />
	   	Note: Requires that the filepath be delimited with<br />
	   	_forward_ slashes (&#8220;/&#8221;) */</p>
<p>{<br />
	string $dir = match( &#8220;^.*/&#8221;, $path );<br />
	int $sz = size( $dir );<br />
		/* Strip off trailing &#8216;/&#8217;  */<br />
	if ( ( $sz > 1 ) &#038;&#038; ( substring( $dir, $sz, $sz ) == &#8220;/&#8221; ) )<br />
	{<br />
		$dir = substring( $dir, 1, ($sz &#8211; 1) );<br />
  	}<br />
	return $dir;<br />
}<br />
/*&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />
	Layer name File Output<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;*/</p>
<p>/*&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br />
	Prompt for DisplayLayers or Render Layers<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;*/<br />
global proc string userPrompt()<br />
{<br />
string $returnVal = `confirmDialog<br />
	-title &#8220;Export Display/Render Layers as a text file&#8221;<br />
	-message &#8220;Would you like to Export the Display Layers or Render Layers as a Text File?&#8221;<br />
	-button &#8220;Display Layers&#8221;<br />
	-button &#8220;Render Layers&#8221;<br />
	-button &#8220;I&#8217;m not sure&#8221;<br />
	-defaultButton &#8220;Display Layers&#8221;<br />
	-cancelButton &#8220;I&#8217;m not sure&#8221;<br />
	-dismissString &#8220;I&#8217;m not sure&#8221;`;<br />
return $returnVal;<br />
}</p>
<p>/*&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br />
	Prompt for DisplayLayers or Render Layers<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;*/</p>
<p>string $fullpath = `file -q -loc`;<br />
string $file = filepart( $fullpath );<br />
string $directory = pathpart( $fullpath );<br />
string $projPath = `file -q -loc`;<br />
string $userInput = `userPrompt`;<br />
string $selectionSyntax;<br />
string $input;</p>
<p>if ($userInput == &#8220;Render Layers&#8221;)<br />
{<br />
	$selectionSyntax = &#8220;renderLayer&#8221;;<br />
	$input = &#8220;Render_Layer&#8221;;<br />
}<br />
	else if ($userInput == &#8220;Display Layers&#8221;)<br />
	{<br />
		$selectionSyntax = &#8220;layer&#8221;;<br />
		$input = &#8220;Display_Layer&#8221;;</p>
<p>select -r ($selectionSyntax + &#8220;Manager&#8221;);</p>
<p>string $layerManager[] = `ls -sl`;<br />
string $layer[] = `listConnections $layerManager`;<br />
// select -r $layer;</p>
<p>string $path = ($projPath + &#8220;_&#8221; +$input + &#8220;_List.txt&#8221;);<br />
int $fileId = fopen($path, &#8220;w&#8221;);<br />
int $layerCheck = size ($layer)-1;<br />
int $intDispOrder[] = {0};<br />
int $intDispOrderSize;<br />
int $i=1;</p>
<p>// fprint($fileId, &#8220;\r\n -=Beginning of Layers=- \r\n&#8221;);</p>
<p>/*&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />
	Testing Code Area<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;*/</p>
<p>// print $intDispOrder;<br />
// print $intDispOrder[6];print $intDispOrder[7];print $intDispOrder[8];<br />
// print $intDispOrder;</p>
<p>$i=1;</p>
<p>while($i<=$layerCheck)<br />
{<br />
	select $layer[$i];<br />
	$intDispOrder[$i] = `getAttr  ($layer[$i] +".displayOrder")`;<br />
	$i++;<br />
}<br />
$i=1;</p>
<p>print $intDispOrder;<br />
// int $intDispOrderSize;</p>
<p>int $intDispOrder[] = `sort $intDispOrder`;<br />
int $intDispOrderSize = size ($intDispOrder) -1;</p>
<p>fprint($fileId, "\r\n \r\n -=Beginning of " +$input+ " Layers=- \r\n");</p>
<p>// potentially dangerous loop will keep increasing file size forever.<br />
$j=$intDispOrderSize;<br />
while($j >= 1)<br />
{<br />
	$k=1;<br />
			while ($k <= $layerCheck)<br />
				{<br />
					int $currentDispOrder = `getAttr ($layer[$k] + &#8220;.displayOrder&#8221;)`;<br />
					if ($intDispOrder[$j] == $currentDispOrder)<br />
						{<br />
							fprint($fileId, &#8220;\r\n&#8221; + $layer[$k]) /* + &#8220;.displayOrder &#8221; + $currentDispOrder)*/;<br />
							$k++;<br />
						}<br />
							else<br />
								{<br />
									$k++;<br />
								}<br />
				}<br />
	$j&#8211;;<br />
}</p>
<p>fprint($fileId, &#8220;\r\n \r\n -=End of Layers=-&#8221;);<br />
fclose $fileId;<br />
print (&#8220;A &#8220;+$input+&#8221; list &#8220;+ $file +$input+&#8221;_List.txt was output to &#8221; + $directory);</p>
<p>}<br />
		else<br />
	{<br />
		warning &#8220;user is confused and should take a break&#8221;;<br />
	}<br />
/*&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />
	Idea for making this work<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>get the list of layers<br />
get the display order number on all the layers<br />
find the highest number on the display order and run a loop that many times<br />
loop and check from 1 to highest number<br />
print it if it&#8217;s next in line.<br />
*/</p>
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		<title>Custom order bg3d swag now available.</title>
		<link>http://www.bg3d.com/archives/877</link>
		<comments>http://www.bg3d.com/archives/877#comments</comments>
		<pubDate>Tue, 22 Mar 2011 22:30:05 +0000</pubDate>
		<dc:creator>Brian Gottlieb</dc:creator>
				<category><![CDATA[blog]]></category>
		<category><![CDATA[Laughs]]></category>
		<category><![CDATA[apparel]]></category>
		<category><![CDATA[artist]]></category>
		<category><![CDATA[bg3d]]></category>
		<category><![CDATA[clothing]]></category>
		<category><![CDATA[face]]></category>
		<category><![CDATA[Funny]]></category>
		<category><![CDATA[gear]]></category>
		<category><![CDATA[gift]]></category>
		<category><![CDATA[mug]]></category>
		<category><![CDATA[star]]></category>
		<category><![CDATA[stein]]></category>
		<category><![CDATA[swag]]></category>
		<category><![CDATA[tie]]></category>
		<category><![CDATA[tshirt]]></category>

		<guid isPermaLink="false">http://www.bg3d.com/?p=877</guid>
		<description><![CDATA[That&#8217;s right everyone you can get yer very own bg3d swag with my face on it!  Today! Some people around the office thought this was such an entertaining mug that I ordered nearly 12 of them. Your not limited there as you can get t-shirts, hats, ties and anything else with my &#8220;mug&#8221; on it. [...]]]></description>
			<content:encoded><![CDATA[<p>That&#8217;s right everyone you can get yer very own bg3d swag with my face on it!  Today!</p>
<p>Some people around the office thought this was such an entertaining mug that I ordered nearly 12 of them.  Your not limited there as you can get t-shirts, hats, ties and anything else with my &#8220;mug&#8221; on it.  The latest request was for a Stein!  So don&#8217;t delay and get your mug today!</p>
<p><embed wmode="transparent" src="http://www.zazzle.com/utl/getpanel?tl=My%20Zazzle%20Panel&#038;at=238135830600722941&#038;cn=238135830600722941&#038;st=date_created" FlashVars="feedId=0&#038;path=http://www.zazzle.com/assets/swf/zp/skins" width="600" height="300" TYPE="application/x-shockwave-flash"></embed><br/></p>
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