Modeled this GaugeMux USB and rendered it for use at www.asdqms.com in the future.

I don’t know how to embed this flash rotate thingy into wordpress yet so I put it up here.

http://www.bg3d.com/vids/cg/GaugeMux/

Click image for Full Size

4 Port GaugeMux USBClick For Full Size

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*There were a couple of miner errors like moving the wrong files all together! ha! missed a slash before the *.*

I just spent all after noon creating this backup batch file. (I’m a 3D artist not a programmer) If you do any kind of work on your computer and it’s at all any important you will probably want to back it up. There’s probably a utility in windows to do this already but for some reason I was stuck on making this.

It creates backup log folders organized by dates and tells you which files were backed up. I also only have it backing up files that are new or most recent so it doesn’t copy everything every time. (I have 100’s of gigs in 3D project files.) If you want to change these settings, do a “help xcopy” in a cmd window. Change the source and Destination DIRS to match what you want to back up and to where. just drop this into a .bat file and schedule it or run it when you want. If anyone has suggestions our you like it feel free to comment.

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/

@Echo off
IF not exist “BackupLog\” (Echo BackupLog Folder not found
Echo Creating BackupLog Folder
md BackupLog
) else (
Echo BackupLog folder already exists.
)
Echo Beginning back up now…
Echo \/>>BackupLog\log
Echo —————————————————————- >>BackupLog\log
Echo beginning of backup %date% %time% >>BackupLog\log
xcopy /d /e /h /r /y /f /k G:\Projects\*.* D:\Projects\ >>BackupLog\log
Echo Backup Finished %date% %time% >>BackupLog\log
Echo —————————————————————- >>BackupLog\log
Echo /\>>BackupLog\log
cd backuplog
for /f “tokens=1-5 delims=/ ” %%d in (“%date%”) do set d=”%%e-%%f-%%g”
for /f “tokens=1-5 delims=/ ” %%d in (“%date%”) do set y=”%%g”
for /f “tokens=1-5 delims=:” %%d in (“%time%”) do set t=”%%d.%%eand%%fsec”
rename “log” “%d% %t%.log”
IF not exist “%y%\” (Echo BackupLog yearly Folder not found
Echo Creating BackupLog %y% Folder
md %y%
) else (
Echo BackupLog %y% folder already exists.
Echo Organizing Log into %y%…
)
move *.log %y%
pause

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

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So it turns out it’s really hard to make the water turn into a specific shape and look natural. Here’s 2 more samples of where I’m at.


Click below to see the previous versions.
Read the rest of this entry »

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A friend of mine modeled this 3D Gundam Robot in Max.  I thought it was pretty sweet and thought I’d share.   It’s also available to purchase on Turbosquid if your interested.

Gundam MK-II Icons

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This is a cycling jersey I modeled for the purpose of creating designs and displaying them on a 3D model. The UV’s are laid out based on the way the clothing pattern is cut.


Mouse over image for wire frame.

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It’s time to launch the secret weapon.  I didn’t want it to have to come to this but you’ve asked for it!

I’ll be at Embarcadero and Bryant in San Francisco  after 2pm.  Come on out and have a go on some jumping stilts!

Tshirt "3D artist will jump for job interview"

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I guess it’s not that big a deal but I’m excited and hopefully I will have many items for purchase in the future.  They’re not showing up in the search yet you can just click on this pic and it’ll take you to the item in turbosquid.

Click to go to TurboSquid's page

Click to go to TurboSquid's page

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Ok so I was trying to figure out how to do this with @nomand.  When you have UV’s set up and don’t use projections, Layered Textures are pretty straight forward which you can just look up in Maya’s help files.

This is where we started  http://twitpic.com/7l9l1/full

Here’s a Tutorial on Highend3d which I find a bit confusing.

This is my hypershade shot on what has to be done.

HyperShade Screenshot

middle mouse dragging in the hypershade and using the connection editor

1.  Your decal image outColor -> projection1.image

2. Then Projection1.image -> layeredTexture1.inputs[x].color.

3. Then duplicate your projection node and remap the place3dTexture node to it like the other one was.  worldInverseMatrix -> placementMatrix

4.Your Decal file outAlpha -> projection2.imageR

5. Then finaly take it from the projection2.outColorR -> layeredTexture1.inputs[x].alpha

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Digital gauge concept

May 30th, 2008

I worked with two other people on this one. I was responsible for the opening animation with the liquid effect. The other two modeled and animated the gauges.



No video? Get the DivX Web Player for Windows or Mac

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Dr Spectrum Demo

May 29th, 2008

This character was put on a vertical plasma screen at a pavilion in a trade show. We had a team of 5 to bring this character to life. My roll was to rig the character for animation, get the texture mapped properly with the UV’s, animate my section with the X-Ray Ring, click render (lighting and rendering was set up by someone else) composite my frames and hand them off for the final composition.



No video? Get the DivX Web Player for Windows or Mac

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