*Update 04* WIP Photoreal rendering of GaugeMux USB with Maya
January 6th, 2010
Modeled this GaugeMux USB and rendered it for use at www.asdqms.com in the future.
I don’t know how to embed this flash rotate thingy into wordpress yet so I put it up here.
*UPDATED*Just Made myself a Backup Batch File! I so proud of me!
December 9th, 2009
*There were a couple of miner errors like moving the wrong files all together! ha! missed a slash before the *.*
I just spent all after noon creating this backup batch file. (I’m a 3D artist not a programmer) If you do any kind of work on your computer and it’s at all any important you will probably want to back it up. There’s probably a utility in windows to do this already but for some reason I was stuck on making this.
It creates backup log folders organized by dates and tells you which files were backed up. I also only have it backing up files that are new or most recent so it doesn’t copy everything every time. (I have 100’s of gigs in 3D project files.) If you want to change these settings, do a “help xcopy” in a cmd window. Change the source and Destination DIRS to match what you want to back up and to where. just drop this into a .bat file and schedule it or run it when you want. If anyone has suggestions our you like it feel free to comment.
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
@Echo off
IF not exist “BackupLog\” (Echo BackupLog Folder not found
Echo Creating BackupLog Folder
md BackupLog
) else (
Echo BackupLog folder already exists.
)
Echo Beginning back up now…
Echo \/>>BackupLog\log
Echo —————————————————————- >>BackupLog\log
Echo beginning of backup %date% %time% >>BackupLog\log
xcopy /d /e /h /r /y /f /k G:\Projects\*.* D:\Projects\ >>BackupLog\log
Echo Backup Finished %date% %time% >>BackupLog\log
Echo —————————————————————- >>BackupLog\log
Echo /\>>BackupLog\log
cd backuplog
for /f “tokens=1-5 delims=/ ” %%d in (“%date%”) do set d=”%%e-%%f-%%g”
for /f “tokens=1-5 delims=/ ” %%d in (“%date%”) do set y=”%%g”
for /f “tokens=1-5 delims=:” %%d in (“%time%”) do set t=”%%d.%%eand%%fsec”
rename “log” “%d% %t%.log”
IF not exist “%y%\” (Echo BackupLog yearly Folder not found
Echo Creating BackupLog %y% Folder
md %y%
) else (
Echo BackupLog %y% folder already exists.
Echo Organizing Log into %y%…
)
move *.log %y%
pause
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
UPDATE 04: WIP for Bleu Current Multimedia logo RealFlow Maya animation
November 5th, 2009
So it turns out it’s really hard to make the water turn into a specific shape and look natural. Here’s 2 more samples of where I’m at.
Click below to see the previous versions.
Read the rest of this entry »
Awesome 3D model of a Gundam Robot MK-II
September 8th, 2009
A friend of mine modeled this 3D Gundam Robot in Max. I thought it was pretty sweet and thought I’d share. It’s also available to purchase on Turbosquid if your interested.
Cycling Jersey 3D model for PuinSai.com
July 28th, 2009
3D artist will jump for job interview, literally!
June 21st, 2009
Published my first model on TurboSquid!
June 18th, 2009
Maya Layered Textures with @nomand
June 17th, 2009
Ok so I was trying to figure out how to do this with @nomand. When you have UV’s set up and don’t use projections, Layered Textures are pretty straight forward which you can just look up in Maya’s help files.
This is where we started http://twitpic.com/7l9l1/full
Here’s a Tutorial on Highend3d which I find a bit confusing.
This is my hypershade shot on what has to be done.
middle mouse dragging in the hypershade and using the connection editor
1. Your decal image outColor -> projection1.image
2. Then Projection1.image -> layeredTexture1.inputs[x].color.
3. Then duplicate your projection node and remap the place3dTexture node to it like the other one was. worldInverseMatrix -> placementMatrix
4.Your Decal file outAlpha -> projection2.imageR
5. Then finaly take it from the projection2.outColorR -> layeredTexture1.inputs[x].alpha
Digital gauge concept
May 30th, 2008
Dr Spectrum Demo
May 29th, 2008
This character was put on a vertical plasma screen at a pavilion in a trade show. We had a team of 5 to bring this character to life. My roll was to rig the character for animation, get the texture mapped properly with the UV’s, animate my section with the X-Ray Ring, click render (lighting and rendering was set up by someone else) composite my frames and hand them off for the final composition.








